import { _decorator, AudioClip, Component, Layers, log, Node, resources, sp, SpriteFrame, UI } from 'cc';
import { BaseScene } from '../utils/BaseScene';
import { AudioManager } from '../managers/AudioManager';
import { UserDate } from '../global/UserDate';
import { GlobalManager } from '../global/GlobalManager';
import { GlobalRoot } from '../global/GlobalRoot';
import { ResourceManager } from '../managers/ResourceManager';
import { Sprite, director, EventKeyboard, KeyCode, input, Input, instantiate, Label } from 'cc';
import { GameFeatureTest } from '../alltests/GameFeatureTest';
const { ccclass, property } = _decorator;

@ccclass('GameScript')
export class GameScript extends BaseScene {
  
    start() {
       
    }

    onDestroy() {
    }


    update(deltaTime: number) {

    }
}


